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Half-Glass Gaming [Episode 14] : Dudes in Ties

Dudes in Ties

Buckle up, because this is one of our most factoid-heavy episodes (and also the Reverend’s drunkest episode) yet. We’re bringing the goods on sound design. How did Super Mario Bros. 3 get that neat steel drum sound in it’s game over music? What does “portal occlusion” mean? What is the origin of the Wilhelm Scream? Why does great sound design go unrecognized so often?

Also, Mandi gets a PlayStation Vita, Julian doesn’t meet Neil Gaiman (but mispronounces his name), and Josh eavesdrops on some dudes in ties. Oh, and the Reverend is really, really drunk.

This is one for the record books, folks!

If your curiosity was piqued by the disaster of a game called Color a Dinosaur, here’s an article with much more information.

And you can keep the conversation going by contacting us on Twitter.

Josh (The Forward Thinker)

Rev. Rebecca Nathaniel (The Nostalgic Alcoholic)

Julian (The Moderator)

Mandi (The Research Assistant)

Plus, don’t forget to stop back next week: New episodes air every Wednesday.

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