Half-Glass Gaming [Episode 15] : A Freaking Sci-Fi Boy Band with Light Swords

Star Wars Boy Band

Get out your lightsabers and your Millennium Falcons, kids, because we’re talking Star Wars on this week’s episode of the Half-Glass Gaming podcast.

From EA’s Battlefront beta to Super Star Wars (and some even older stuff than that), we cover several decades of Star Wars video games. What was LucasArts up to before they were legally allowed to make Star Wars games? Whatever happened to Star Wars 1313? Are female Storm Troopers a thing? Which little-known NES game featured a Darth Vader who could transform into a pterodactyl? Was the naming format for the Dark Forces games inspired by the Rambo movies? What’s Boba Fett’s pin number?

And we don’t just limit ourselves to video games. We’ve got some stuff to say about Star Wars toys and, of course, the prequel movies too.

Also, the Reverend talks furniture eating, Mandi pits hedgehogs and chipmunks against one another, Josh dodges a meth head to fuel his Snapple addiction, and Julian delivers a heartfelt monologue on George Lucas (and says some stuff about Ben Affleck as Daredevil too).

We’ve stuffed this episode with so much goodies that it’s starting to resemble Jabba the Hutt, so pop on some headphones and give your scruffy-looking nerfherder ears the Half-Glass Gaming treat they deserve.

If you want to learn more about the late 1970s Starhawk game, this Retrovolve article has some great info.

Keep the conversation going (even if you’re in a galaxy far, far away) by contacting us on Twitter.

Josh (The Forward Thinker)

Rev. Rebecca Nathaniel (The Nostalgic Alcoholic)

Julian (The Moderator)

Mandi (The Lead Research Specialist)

To see a full list of games we mention in this episode, visit the Half-Glass Gaming website.

Plus, don’t forget to stop back next week: New episodes air every Wednesday.

About The Author

  • Jimmy Mamatas

    What timing! I’ve just been thinking about playing the Super Star Wars games. They may have deviated from the source material, but they were fun, hard action-platformers. My favourite was Super Empire Strikes Back, but they were all quite good.

    • Josh Wirtanen

      Yeah. Empire was my favorite too. I forgot how weird that game is, though! Man!

  • Anno 2205

    I’ve heard that they’re making a Star Wars open world game like Mercenaries. It’s being made by the same company that did Dead Space.

    • JulianWhatThe

      That could definitely be cool. I’m not a big fan of Visceral Games myself (although Dead Space 2 was pretty brilliant), but as I stated for the record I loved Mercenaries. I was excited for the sequel which added a bunch of improvements but overall ended up feeling like a half-baked follow up.

  • Jdcomix

    I didn’t play previous Battlefront games much and never got that into them, but the Battlefront alpha was sick. There were people saying it was a clone of BF4, but BF4 is boring and this was great. I don’t even like objective based FPS but I couldn’t get enough of Walker Assault.

    • Josh Wirtanen

      Battlefront 2 was one of my favorite Star Wars games ever. So I’m really excited for the new Battlefront remake. It feels super slick and super modern, but with a sort of retro, arcadey feel at the same time. I loved the beta, and I’m definitely picking up the full game next month.

  • discipleofpizza

    IMO KOTOR and 2nd Jedi Knight are the best Star Wars games. I
    think it was called Outcast.

    • Josh Wirtanen

      Yeah, the second Jedi Knight (which would have been the third Dark Forces game) was Jedi Outcast. Jedi Academy was the one after Outcast. Such a confusing title format!

  • Tyrant Fluffy Pants

    Saw this and thought of you guys


    • Josh Wirtanen

      That reminds me: I didn’t see a single tauntaun in the Battlefront beta!

  • Jelly Genesis

    I loved the lightsaber duel mechanics in Jedi Knight I and II. I’d probably play Battlefront if it had more lightsaber action.

    • Josh Wirtanen

      Battlefront has a teensy bit of lightsaber action, but only when you get the power-up to play as a hero (for a very short while).

      • Jelly Genesis

        Yeah, it’s not enough for me. I don’t know why so few Star Wars games attempt one-on-one lightsaber action.

        • Elizabeth Thompson

          To be fair, a really good back and forth melee combat system is likely incredibly difficult to put together, especially when you’re dealing with something like lightsabers, which canonically have a huge number of different styles to be wielded.

          Still, you did point out two games in which you felt the lightsabering was done well, so I also agree they should be able to just take those concepts and shove them in somewhere.

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