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Tag Archives: Editorial

Ocarina of Time: How My Journey Through Hyrule Made Me A Better Person

I am fully aware that you have been beaten over the head with Ocarina of Time love for the past fifteen years. There is even a bit of apprehension on my part for venturing down a path so often traveled. As strong as my desire to offer forth unique reading material is, it needs to take a backseat in this instance. Sometimes, I must simply recognize something for truly remarkable and not worry about how recycled the take may be. The Legend of Zelda: Ocarina of Time for the Nintendo 64 changed my life. I would usually chuckle at anyone suggesting that a video game had such a profound effect on their existence, but I have no choice but to concede that a plastic cartridge greatly assisted in my growth as a human being. I can still visualize my first experience with the game with the utmost clarity.…

PC Edu-tainment Ruined My Childhood

Last week, Mandi waxed nostalgic about a series of educational computer games she played in her childhood. While I certainly appreciate one’s affinity for 90’s PC gaming, I can’t say I share the same sentiment when it comes to the educational entertainment titles of the era. In fact, even hearing the word “edu-tainment” makes me bitter. That’s because when I was younger, I wasn’t playing Day of The Tentacle or anything cool like that. I had a Lode Runner game that came pre-installed on the family PC, but that was about it for anything that could be considered remotely fun. Instead, my parents insisted on buying me crap like Reader Rabbit and Treasure MathStorm and trying to convince me that they were equally an enjoyable as Prince of Persia or Doom.…

Alice: Madness Returns Is the best Sega Dreamcast Homebrew Ever

The world was introduced to the 3D platformer as we know it with Super Mario 64 in 1996. It offered up all the colorful environments and exploration that the original Super Mario Bros. did over a decade earlier, but added the Z-axis into the equation to further encapsulate players in the game’s engaging microcosms. Franchises like Spyro the Dragon and Banjo-Kazooie built upon and even improved this new standard of 3D gaming before having their hard work destroyed by the drollest implementation of interactive produce collection ever devised when Donkey Kong 64 was irresponsibly released for the Nintendo 64 in 1999. Thankfully, the genre was revived by the likes of Jak and Daxter and Ratchet & Clank on the next generation of consoles.…
The Super Mario Bros. Fragrance Collection Made Us Wonder What Bowser Smells Like
The Minds Behind the Games
Retrovolve Reviews Books: The Minds Behind the Games by Patrick Hickey, Jr.
Crash Bandicoot N. Sane Trilogy
The 3D Platformer: How 1996 Witnessed the Birth of a Genre
Pokemon Nintendo Power
Nintendo Power Predicted a “Pokémon Trade War” in 1998