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Tag Archives: GamePro

The PlayStation’s Virtual Reality Headset That Nearly Was

It would seem that the development of Project Morpheus doesn’t actually mark the first time that a virtual reality headset technology flirted with a PlayStation console. It was reported in the May, 1996, issue of GamePro magazine that Virtual I/O’s i-Glasses, which was previously released as an expensive PC peripheral, was being re-designed for use with the original Sony PlayStation. Nowadays you can get some of the best headsets for gaming for a relatively decent price. However, with the Virtual I/O it would seem that the price of the headset was one of the biggest factors. With a retail price of $800 for the PC headset (over 2.5 times the cost of a PlayStation at the time), it was financially impractical for the console’s user base and therefore was likely never more than a prototype.…
Star Fox 64

N64 Games Were Ridiculously Expensive When They First Came Out

People seem to view past generations of gaming with nostalgia-tinted glasses, and I’ve encountered a fair share of forum chatters around the Internet who seem to remember games being a lot less expensive than they actually were. So I did some research (to be more accurate, I forced Retrovolve’s Mandi to do some research for me) and dug up MSRP (Manufacturer’s Suggested Retail Price) information for a slew of N64 titles for comparison. These prices come from various issues of GamePro, which listed MSRP prices alongside their game reviews. Here’s what I found: Killer Instinct Gold – $79.99 (Source: GamePro #101) Turok: Dinosaur Hunter – $79.99 (Source: GamePro #103) Star Fox 64 – $79.95 (Source: GamePro #106) Multi Racing Championship – $79.95…
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The Minds Behind the Games
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Crash Bandicoot N. Sane Trilogy
The 3D Platformer: How 1996 Witnessed the Birth of a Genre
Pokemon Nintendo Power
Nintendo Power Predicted a “Pokémon Trade War” in 1998