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The Battle of Olympus Video Review

I took a little glance over one of my favorite action-adventure games from the 8-bit era, The Battle Of Olympus for the NES. It’s a bit of a Zelda 2 clone, but unlike Rambo, this one is very well done and charming. Check out the video review below, and don’t forget to stay classic.…

A Quick Look at the Sega CDX

The Sega Genesis CDX is one of my favorite items in my console collection. My affinity toward it is based almost entirely on utility; The CDX loads Sega CD games lightning fast* and is also a portable CD player for on-the-go music! What more could a boy ask for? Here is a video of me looking at the console. Enjoy! *Some lightning is very slow.…
Monster World IV

Monster World IV Is an Import Worth Playing

Released very late in the Genesis’ life span, Wonder Boy VI: Monster World IV is a game that slipped the radars of American and Japanese gamers alike. By this time the PlayStation and Saturn were looming on the horizon, so investing in a new game, regardless of its pedigree, would have been a risky gamble for most players. I want to tell you, though, that this is certainly a game worth tracking down. Combining elements of The Adventure of Link with 16-bit platforming goodness similar to QuackShot: Starring Donald Duck, Monster World IV delivers everything you could want from the genre: collectibles, weapon and armor upgrades, catchy music, colorful graphics, and a perfect difficulty curve. “Wow, sounds fantastic Tim. Why didn’t we see it in North America?”…

It’s a Good Thing Transformers Wasn’t on NES

Transformers was one of those pop culture phenomenons that seemed like a no-brainer candidate for a video game adaption. This is was especially true during the height of its popularity, before Michael Bay made it stupid and ruined it forever. Yet, there never was an NES Transformers game. Or was there? Yes, there was a game produced for the 8-bit machine, but it was left in Japan like so many fantastic games.  In this case, however, it’s a broken abomination that deserves to be forgotten. I took a stab at it and still haven’t managed to drink it out of my system.…

Tim and Andy Play Cho Aniki for the PlayStation

Tim and Andy sit down and play what is assuredly the weirdest game ever made: Cho Aniki for the Sony PlayStation. It’s like Gradius with banana hammocks and codpieces. Viewers should be advised that this video contains copious amounts of vulgar language and dick jokes. So many dick jokes.…

Sunman Is the Superman Game That Never Was

Sunman was a game developed for the NES by Sunsoft, and was originally intended to be a Superman game. Similar to Journey To Silius, however, they lost the rights to the property during development. Sunsoft attempted to remove the trademarked elements and make a game out of it, and nearly did, but ultimately decided not to release it. In fact, this game has the distinction of being one of the few NES titles to never see any kind of pre-release advertising. Its existence was finally discovered years after the NES bit the dust by retro enthusiasts. I tracked down a copy of the game and gave it a try here in this video:…

Journey to Silius Left Its Mark on Me

Journey to Silius is a strange case. Good, but strange. Originally intended to be a game based on the film The Terminator, developer Sunsoft lost the rights before the game was completed. Rather than throw the baby out with the bath water, they decided to salvage what they had and make a standalone title. This resulted in a game without movie-licensed graphics or music and a story gone from one of future technological uprising to one of a world torn asunder by nuclear war. As a kid I really dug this game, especially for its kick ass soundtrack; a staple of Sunsoft’s releases in the eight and 16-bit eras. However, my lack of skill in video games was just as bad as a kid as it is as an adult and Silius isn’t the easiest cartridge in the bin. From the start, you are dealing with an onslaught of enemies and projectiles, some too small to see.…

Enjoy This Piano Rendition of the Ghosts ‘n Goblins Theme

It’s Halloween, and you don’t want to read anything right now. We get it. You’ve got gory make-up to put on and a candy coma to induce. So instead of posting a long-winded article about some fascinating tidbit of retro gaming trivia, we’re just going to share this really neat piano rendition of the theme from Capcom’s 1985 arcade classic Ghosts ‘n Goblins. So even if you don’t have time to read Retrovolve today, we hope you can at least play some spooky retro game-themed music in the background while you’re getting ready to go out trick-or-treating. This comes from YouTube user Keeper1st, who has a bunch of other cool stuff for you to listen to when you’ve got the time.…

Retrovolve Plays NFL QB Club 2002 So You Don’t Have To

Andy plays NFL QB Club 2002 for the first time since being devastated by it as a teenager. Find out why he missed the 2000 NFC Championship Game in the most stereotypical way possible and which former NFL quarterback he went jetskiing with. All that and not a whole lot more in this video of one of the early 2000’s most mediocre sports games.…

Video Review: Donkey Kong

Andy makes bad jokes and gets mad about broken arcade machines. He also discusses Nintendo’s port of the arcade classic Donkey Kong for the Nintendo Entertainment System.…
Crash Bandicoot

Remember When Crash Bandicoot Was a Shill for Pizza Hut?

On the original PlayStation, Crash Bandicoot was a gloriously goofy 3D platformer that wasn’t quite aware that the era of “mascot games” was coming to an end. What you may not remember, however, was that Crash was also used as a shill for selling stuffed crust pizza to the already obese kids of America. Keep in mind that this was an era in which Little Caesars’ Caesar dude and Dominoes’ Noid were both running amok and causing chaos on late-afternoon television commercials. Pizza Hut took the less creative route and decided that they’d rather steal someone else’s mascot than create their own. Lo and behold, the following ad survives as a testament to a cheesier time in advertising history (both literally and figuratively).…
Super Mario World

Remember When Parents Thought the Super NES Was a Marketing Scam?

One of the most frustrating things about gaming is trying to explain it to non-gamers. This has gotten way easier over the past decade or so now that gaming has completely permeated our social consciousness. But back in the early 90s, the gap between those who “got it” and those who didn’t was a pretty wide one. For example, the Super NES was a new generation of tech that was superior to its predecessor and thus more expensive to produce, and this means the SNES should probably be expected to cost more as a result. Somehow, enough parents misunderstood this evolution that this became a news story. Parents were very proud of the fact that they weren’t going to fall for Nintendo’s scams, and they seem so delighted at their admission of this on the local news.…
The Super Mario Bros. Fragrance Collection Made Us Wonder What Bowser Smells Like
The Minds Behind the Games
Retrovolve Reviews Books: The Minds Behind the Games by Patrick Hickey, Jr.
Crash Bandicoot N. Sane Trilogy
The 3D Platformer: How 1996 Witnessed the Birth of a Genre
Pokemon Nintendo Power
Nintendo Power Predicted a “Pokémon Trade War” in 1998