When I was a kid, I spent an extended stay in a hospital because of a sick family member. As any kid without entertainment is bound to do, I got bored very quickly and probably complained loudly about it. To mitigate my boredom (and to keep me from getting into too much trouble), a nurse brought me into a private room, set up an Atari 2600, and showed me a selection of games to pick through, allowing me to check out no more than one at a time. E.T. the Extra-Terrestrial caught my eye.
Just imagine this cover through the eyes of a third grader in the late 1980s:
With its promise of age-appropriate alien adventures and dismantled telephones, it doesn’t look too bad, does it?
I lasted maybe ten minutes. Everything in the game felt completely random, including fail states, and I found it frustrating to try to figure out. I hailed a nurse and asked for a new cartridge, and the guy who finally showed up asked me what I thought about the game with a knowing smirk. That’s a smirk I wouldn’t really understand until I was older, when I learned that E.T. had a reputation for being one of the worst video games ever made.
Now, the story behind E.T.‘s badness has all the hallmarks of a grand urban legend. For example, it was rumored that the game was so terrible that thousands of copies were buried in the desert somewhere, hoped to be forgotten by the folks that made it. Sounds like a fabrication, doesn’t it?
In April of 2014, an excavation team headed out to Alamogordo, New Mexico, in hopes of proving or disproving this story once and for all. Ultimately, they did discover a massive landfill with copies of the game, but it was buried alongside several other Atari games, such as Yar’s Revenge and Adventure.
So there’s some truth to the legend, but the actuality of it is a bit duller than than the folktales. In simple terms, there were extra copies of several Atari games, so they were disposed of in a less-than-eco-friendly manner.
E.T. has also been blamed by some as the sole cause of the North American Video Game Crash of 1983, in which the North American console market practically dried up completely. This is also an exaggeration. E.T.‘s poor reception (after having been a greatly anticipated title) may have been a contributing factor, but it’s one of many that include over-saturation of the console market and competition from home computers.
With so much of E.T.‘s bad reputation based on exaggerated versions of real events, one starts to wonder if the game’s initial reception may have actually been far more positive than we remember (which is the case for several of the most notorious video games, including Bubsy 3D).
Well, in the case of E.T., the reception was pretty much just as bad as you’ve heard. According to the January 8, 1983, edition of Billboard magazine, several retailers reported that they had drastically scaled back their orders of the title so they wouldn’t be stuck with a pile of games they couldn’t sell. Michael Salomon of Camera Video Showcase even said the game had “become a joke.”
In the offices of Sega of America, E.T. was seen as a cautionary tale about what not to do when making a video game. In the book Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by Blake J. Harris, Harris reprints a section of an old interview with Al Nilsen, Sega of America’s then director of marketing, that was conducted back in December of 1989. Nilsen revealed a framed copy of E.T. and said, “I keep this here as a reminder. Most consider it to be the worst game ever made… Look at this thing: based on a blockbuster movie, blessed by none other than Steven Spielberg, and had more marketing money pumped into it than any other game.”
The framed copy Nilsen showed off that day still had the price stickers on it, marking several milestones along the game’s descent from a full-price title to a bottom-of-the-bargain-bin find. “You can still see the markdown stickers on the game,” Nilsen said. “It went from $49.95 to $39.95 then, ouch, $12.99, $3.99, and finally I became the proud owner of the worst videogame ever at $1.99.”
Even Atari’s executives were willing to admit that E.T. was “a piece of junk.” In the December 5, 1983 edition of InfoWorld, a “former Atari executive” recounts a conversation with Ray Kassan, who was CEO of Atari at the time.
This conversation reveals the obvious root of the problem: Atari paid $22 million for the rights to the game, then tried to make it too quickly while counting on it selling gangbusters no matter how bad it was.
The actual hard-coding part of the job fell into the hands of Howard Scott Warshaw, who had made the Raiders of the Lost Ark game, as well as the classic Yar’s Revenge. He was perhaps a bit eccentric, and he recounts his experience working on Raiders in an interview with Now Gamer: “When I was coding Raiders, I really tried to get into character. I wore the hat and had a real ten-foot-long leather bullwhip. Man, it was loud. Like a gunshot! I said it was for R&D – Research and Discipline. If people were snooping round the building, I’d sneak up behind them and crack that whip. They’d jump out of their suits and I’d be like, ‘Hey, how ya doin?'”
Warshaw recalls that, by the time the E.T. job crossed his desk, he had five weeks to make the entire game from scratch. And he did it. But, while the game sold alright initially, it quickly devolved into a retail nightmare that inconveniently released just before the Video Game Crash of 1983. Warshaw told BBC, “Things just started to unravel. It’s awesome to be credited with single-handedly bringing down a billion-dollar industry with eight kilobytes of code. But the truth is a little more complex… Is E.T. really the worst game of all time? Probably not. But the story of the fall of the video game industry needed a face and that was E.T.”
Warshaw admits, albeit hesitantly, that his game “certainly wasn’t perfect.” He credits the game’s off-putting nature to one of its biggest design flaws: “There were too many opportunities where you could suddenly wind up in an odd situation. That was too much for a lot of people and caused them to put the game down.”
And that’s exactly how I remember my third-grade attempt at playing E.T. in that private hospital room. I wound up in a lot of “odd situations” that I just didn’t understand, and quickly had to “put the game down.” But at least as an adult I can wrap my brain around why that experience was so awful, and the story behind the game is so fascinating that I’m finally ready to forgive E.T. for the ten minutes of extreme frustration it caused me.