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Tag Archives: Mega Man

Half-Glass Gaming: Pirates on a Sea of Milk

Half-Glass Gaming [Episode 23] : Pirates on a Sea of Milk

This week, we briefly chat about some PS4 accessories — including the wonderful 20th Anniversary PlayStation controller — before we race toward our true topic of the week: Mega Man. Josh and the Reverend try to explain the series to Julian, who’s still a little wet behind the ears on this whole Mega Man thing, and they realize they’ve undertaken a monumental task. Perhaps the countless iterations of the Blue Bomber that we’ve seen over the years are best left unexplained? Plus, Mandi tells us all about a game called Cocoron, made by the original Mega Man producer — who, you might be surprised to learn, was not Keiji Inafune. She also tells us about a game called Sweet Fuse that was made by Inafune and features Inafune’s niece as a playable character.…
little samson nes

Cocoron and Little Samson: Mega Man’s Secret Siblings

When people mention Mega Man, they often bring up Keiji Inafune as well. It’s easy to see why; Inafune worked on the series from the first game onward, and was the character’s biggest advocate in the years that followed. Fans frequently refer to him as the “father of Mega Man.” But like most successful creations, Mega Man has many fathers. One of them is Akira Kitamura, who directed the first two Mega Man titles and came up with the character’s initial design. Kitamura opted to leave Capcom before development began on Mega Man 3, citing a desire for more creative freedom. He and another ex-Capcom employee, Shinichi Yoshimoto, co-founded a small company Takeru. Shortly after, they began work on their first Famicom title: Cocoron.…
Bad Box Art Mega Man

An Illustrated History of Mega Man Box Art

In March of 2012, Capcom launched Street Fighter X Tekken, a fighting game that pitted Capcom’s own Street Fighter characters against Namco Bandai’s Tekken characters. To top it off, Pac-Man joined the battle to represent Namco’s greater universe, and Mega Man showed up to support Capcom. But it wasn’t the classic Mega Man we all knew and loved; it was this guy: This character was officially dubbed “Bad Box Art Mega Man” and was a reference to the cover art for the original Mega Man game. Yes, on the original box art, Mega Man dressed in yellow and carried a pistol instead of having a blaster built into his arm. One must wonder, had the person who created this ever actually played Mega Man?…
Mega Man in Fallout 4

Fallout 4 and Pixel Art Homages to Retro Gaming

Fallout 4 has been so well received that Pornhub claims they noticed a significant drop in traffic the day it came out. This shouldn’t surprise anybody who’s been paying any attention; Fallout 4 has some great storylines, some amazing characters, and creative tools that allow players to do all sorts of settlement building. Then there’s the people who do things like this: A friend of mine made that, which might be the most amazing thing I’ve ever seen. I asked him his overall opinion on Fallout 4, to which he said the following: “Rescuing my kidnapped son and avenging my dead husband can seriously wait until I have built a giant Samus Aran that gives you the thumbs up as you enter town.”…
What's Heroic About Getting Your Finger Bitten Off?

Half-Glass Gaming [Episode 12] : What’s Heroic About Getting Your Finger Bitten Off?

3/4 of the gang returns from the Minnesota Renaissance Festival with tales aplenty. We drank mead, we threw axes, and we may have run into a familiar friend. Is Pillowcase Head single now? We think so. Our Ren Fest activities lead into a discussion of The Lord of the Rings, and how the laziness of the Bard of Gondor will forever tarnish the Baggins name. Other post-Ren Fest topics include sexual attraction to fantasy tropes and Shovel Knight. Of course, Shovel Knight reminds us that a listener requested an episode on platformers, so we attempt to deliver one. Did you know that the platformer is kind of a hard genre to define once you start getting into it? Did you know there’s also a platformer-like genre called the comical action game?…
Better Than Babies

Half-Glass Gaming [Episode 11] : Consistently Better Than Babies

Having recently returned from a road trip to the wonderful city of Duluth, Minnesota, the gang tells tales of the ridiculousness of highway billboards. This leads to a surprisingly impassioned conversation about advertising philosophy and brand management. Then, we delve into the topic of challenge. How hard is too hard? Are difficult games usually the product of bad design choices? Have games gotten easier over the years? And how can you keep a girlfriend if you can’t beat Teenage Mutant Ninja Turtles for the NES? These are troubling questions indeed. We cover some of the more famous difficult classics, like Battletoads and Mega Man, and jump into some more modern challenging games like Super Meat Boy and Bloodborne. Oh, and an episode about challenge just wouldn’t be complete without Josh explaining his complex relationship with the Dark Souls series.…
Mighty No. 9

Mighty No. 9 Seems Like the Exact Game Keiji Inafune Wanted to Make

I’ve been a fan of Mega Man for as long as I can remember. I grew up on the old 8-bit games, battling bosses and taking their robotic powers into the wee hours of the night. (Oddly enough, Mega Man 6 was perhaps my favorite of the NES era, though I’ll admit that 2 and 3 are objectively better games.) But you know who’s (almost) certainly a bigger Mega Man fan than I am? Keiji Inafune. Inafune has had his hand in the Mega Man series since its inception, enough that people have taken to calling him “The Father of Mega Man” (though this is a title he denies himself). He loves the IP enough that he told Capcom he’d stick around to see Mega Man Legends 3 through to the end, even after he resigned from the company.…
Mega Man

Mega Man Is My Biggest Retro Gaming Regret

For as long as I can remember, I’ve been a gamer. Some of my earliest memories are of playing Mega Man on a 20” television in my parents’ basement. There is even video documentation of me gawking over my brother’s shoulder one Christmas morning as he played his new Game Boy. From a very young age, I was drawn to video games. In the years since, I’ve played a wide variety of games across multiple genres and platforms — from FPSes to RPGs, from the NES to the PS4. I owe no allegiance to one system over another, to one company over another. I just love video games. It shouldn’t come to anyone’s surprise that I haven’t finished every game I’ve come in contact with.…
Mega Man

Mega Man and Me: A Love Story Without a Happy Ending

Like many gamers in their late 20s, I have a fondness for the Mega Man franchise. Back when other kids were talking about industry standards such as Super Mario Bros. and The Legend of Zelda, I was all about “The Blue Bomber.” So much so that my parents wouldn’t let me rent Mega Man games from the local grocery since I’d already played them, while my brothers gave me shit because each new title was just like the last. I didn’t care. No other game did what Mega Man was doing, and even when they tried, they couldn’t do it nearly as well. I was still a youngster when the original Mega Man game came out in ’87. I can’t remember exactly when we brought it home, or whether we owned it or just rented it, but what I can remember is that I was horrible at it.…
Mega Man 2

How Do We Define “Retro?”

The word “retro” is defined by the dictionary as “imitative of style or fashion of the recent past.” Problem solved! Well, not so much. When you look at retro-related Steam tags (as a random sample), you don’t see games imitative of style or fashion of the recent past. Few people consider Resident Evil 4, Kingdom Hearts, or Final Fantasy X retro games, even though they were all released ten years ago or longer. Instead, the “Retro” tag gets placed on games with 8-bit style graphics, platformers, and games that play like graphical flash cards. It becomes apparent — at least to me — that “Retro” means “games that remind me of my childhood,” where “me” is “gamers in their late-20s to mid-30s who grew up playing the Atari and the original Nintendo Entertainment System.”…
Shovel Knight

Shovel Knight Is Mega Man Meets DuckTales

Shovel Knight was basically pitched to me this way: “It’s like 8-bit Mega Man meets the first NES DuckTales game.” That’s probably the most spectacular description of a video game I’ve ever heard, and it’s actually fairly accurate. Shovel Knight features the pogo-jumping mechanic from DuckTales, only with a shovel instead of Scrooge McDuck’s cane. Even if you can’t use your shovel to pogo across spikes the way Scrooge can with his cane, you can use that shovel to dig up gemstones, which is a pretty Scrooge McDuck-y thing to do. And Mega Man. The level design brings to mind some of the the Blue Bomber’s 8-bit adventures. As does the music, though that’s largely the fault of Manami Matsumae, who wrote music for Mega Man and Mega Man 10.…
Mega Man

Former Mega Man, Dead Rising Producer Keiji Inafune Talks About Killer Bees

Keiji Inafune is known by many as “The Father of Mega Man,” though this is a title he denies himself. While he brought the Blue Bomber to life in one sense of the term, he doesn’t take credit for the initial creation. Still, the man’s been connected with Mega Man since the 1980s, so we here at Retrovolve have nothing but the utmost respect for him. So when I sat down in a small conference room with him the very same day Mega Man was announced as a playable character in Super Smash Bros. game for Wii U and 3DS (June 11, 2013), the obvious question was how he felt about that. But I didn’t ask the obvious question. (If you’re curious about that, Inafune told…
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