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Syphon Filter

A Chat with Bubsy’s Michael Berlyn – Part 2: Rejection and Reinvention

In the first part of this interview, Micheal Berlyn and I talk about the history of Bubsy, which Berlyn created. He mentioned how the stress of big-budget development with growing team sizes was overwhelming and exhausting, so he took a break. Now, we talk about his return the the industry and his new-found love of the casual gaming scene. Michael Berlyn: When casual gaming came along, I had renewed interest in developing games again. At the time we shipped Bubsy 3D… my partner and I had a staff of about 24 people, and we were working on a PlayStation game for Sony called Syphon Filter, and another one for Accolade, and Bubsy 3D… And we had a kind of first-person, robotic shooter that was in development with another guy… designing it, who was very talented but couldn’t make a deadline.…

A Chat with Bubsy’s Michael Berlyn – Part 1: The Rise and Fall of Bubsy

Michael Berlyn is a man of many talents — he’s an accomplished novelist, musician, game designer, and more — but he’s probably most notable, at least in the gaming world, for being the creator of Bubsy. I had the chance to chat with Mr. Berlyn on Skype for almost an hour as he was putting the final touches on his latest gaming project Ogg. (You can see more of his work at the Flexible Tales website). He walked me through the world of game development in the 1990s, the heartbreak of watching the Bubsy franchise crumble, and some of the work he’s been doing since returning to the industry more recently. Read on for the full interview: Josh: Bubsy was a game I really loved as a kid — I mean, I was a kid in the 90s — and I loved it.…
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