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Tag Archives: Resident Evil

Hiroyuki Kobayashi

Capcom Releases Hiroyuki Kobayashi Interview to Celebrate Resident Evil’s 20th Anniversary

March 22, 2016 marked the 20th anniversary of the Resident Evil franchise. In honor of two decades of RE games (and movies), Capcom released an interview with producer Hiroyuki Kobayashi, who’s been a part of the series since the beginning. He later served a producer role on the GameCube remake, as well as Resident Evil 4 and Resident Evil 6, and — this may surprise you — he was also involved in the movies starting with the second installment. If you’re interested in the history of the franchise at all, you should absolutely check out the full video below. If you don’t speak Japanese, you’ll have to turn CC on to see the subtitles.…
Dudes in Ties

Half-Glass Gaming [Episode 14] : Dudes in Ties

Buckle up, because this is one of our most factoid-heavy episodes (and also the Reverend’s drunkest episode) yet. We’re bringing the goods on sound design. How did Super Mario Bros. 3 get that neat steel drum sound in it’s game over music? What does “portal occlusion” mean? What is the origin of the Wilhelm Scream? Why does great sound design go unrecognized so often? Also, Mandi gets a PlayStation Vita, Julian doesn’t meet Neil Gaiman (but mispronounces his name), and Josh eavesdrops on some dudes in ties. Oh, and the Reverend is really, really drunk. This is one for the record books, folks! If your curiosity was piqued by the disaster of a game called Color a Dinosaur, here’s an article with much more information.…
Resident Evil You Are Dead

The First Thing I Did in Resident Evil HD Was Die

Since I first learned that the Resident Evil HD remake was going be a thing, I was pretty enthusiastic about it. I preloaded it onto my PS4 and watched the hours and minutes tick down to that glorious launch so I could replay one of my favorite games of the PSOne era, reminiscing about my love for the series while I waited. Then I stepped into the game and died, right off the bat. Remember that scene where Jill goes off on her own and that gross-looking zombie head turns and looks at her? Yeah, that thing. This is literally the first enemy you encounter in the game, and it killed me. I popped my first Trophy, which was called “Get Used to It,” awarded for my first ever death in the HD remake.…
Resident Evil HD Jill

CQC FTW Trophy/Achievement – How to Beat Resident Evil HD Remaster with Just the Knife

When I first saw that the new Resident Evil HD remake had a Trophy for getting through the entire game while only using the knife (it’s called “CQC FTW”), I thought it sounded damn near impossible. Between the awkward controls (I always play using the original control scheme) and the ineffectiveness of the knife, this seemed like a challenge for crazy people. Lo and behold, I stumbled upon an annotated walkthrough on YouTube by user Carcinogen, which makes the thing look pretty easy. He made the video using the GameCube version of the game, which the HD remaster is based on. That means that — while I haven’t tested this yet myself — if you follow these instructions, you should hypothetically pop the Trophy (as well as a few others while you’re at it.)…
Resident Evil

What Weezer and Resident Evil Have in Common

Back in the 1990s, I was convinced that Weezer was the greatest band on the planet. They were such an unassuming group of guys, a collection of misfits you might bring home to take care of your pets or cook dinner for Mom, not some panty-dropping, hotel-room-trashing rock band. Just look at the cover of their breakout self-titled record and you’ll see a Rivers Cuomo who looks maybe 15, a Matt Sharp who looks like he’d gladly help you with your homework, a Brian Bell who looks like he’d silently play with TI calculators all day long, and a Patrick Wilson who looks strangely like a teenage version of Damon Lindelof. Weezer was not the self-confident sort of band you’d expect to climb the charts; they were a bunch of nerds who wrote music about hiding in their garage with their Kiss posters and their D&D paraphernalia.…
Resident Evil

Resident Evil Could Have Been a Doom-Like FPS

The original Resident Evil for PlayStation was a groundbreaking horror game when it launched back in 1996. While it arguably didn’t invent the survival horror genre, it at least introduced us to the term. “Welcome back to the world of survival horror,” it told us whenever we loaded up a save. Of course, the original concept of the game was radically different than the game we ended up getting, and I’m going to go out on a limb here and say that the design changes were almost certainly for the best. In an interview with GamePro published way back in 1996 (Issue #91), Capcom’s Shinji Mikami made this statement: In the beginning of the game’s creation, we considered using a Doom-like 3D environment, but we reconsidered.…

The Tim and Andy Show: “Bat Killing a Dragon with a Sword”

Tim and Andy change the name of their podcast and count down of the scariest, spookiest, and creepiest retro games ever made! Listen to see which titles made the list and discover which game deserves to be featured on a Meat Loaf album cover. Results: 10. King’s Quest VII (PC) 8. (Tie) Adventure (Atari 2600) and MediEvil (PlayStation) 7. Jurassic Park (Genesis/Mega Drive) 6. CastleVania II: Simon’s Quest (NES) 5. Metroid (NES) 4. Myst (PC) 3. LSD: Dream Emulator (PlayStation) 2. Resident Evil 4 (GameCube) 1. Sweet Home (NES)…
Resident Evil

D.C. Douglas and Jonathan Klein Explain Why Resident Evil 1’s Voice Acting Was Awful

“Master of unlocking.” “Jill sandwich.” If you played video games in the 90s, you’re probably intimately familiar with these phrases, which both come from the original Resident Evil game. They’re possibly two of the most oft-quoted examples of bad voice acting from the early PlayStation era. The obvious question has always been, “How on Earth did this end up being so damn bad?” At least, it has been for those of us who don’t have careers in video game voice acting. At AniMinneapolis 2014, I sat in on a panel called “Behind the Voices of Capcom Games,” hosted by David Vincent (the voice of T. Hawk in Super Street Fighter IV), Jonathan Klein (English-language producer on Street Fighter IV), Caitlin Glass (the voice of Cammy in Street Fighter IV), and D.C.…
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The Minds Behind the Games
Retrovolve Reviews Books: The Minds Behind the Games by Patrick Hickey, Jr.
Crash Bandicoot N. Sane Trilogy
The 3D Platformer: How 1996 Witnessed the Birth of a Genre
Pokemon Nintendo Power
Nintendo Power Predicted a “Pokémon Trade War” in 1998